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This is bad

Started by March 14, 2003 03:50 PM
8 comments, last by Ganryu 21 years, 8 months ago
I recieved an e-mail a time ago, someone from a korean based game company had listened to my music and wanted to hire me for a game project. The problem is they want me to do sound effects and stuff too, and i SUCK at sound effects. In fact, i haven''t worked with soundediting at ALL, except clicking around just to find out i absolutely SUCK at it What to do!?
If you think that they like your music enough, just tell them that your not very good at editing, but that you can try. Just don''t do any BS... that''ll never end up in a good situation...

Dwiel
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quote: Original post by Tazzel3D
Just don''t do any BS... that''ll never end up in a good situation...


I wasn''t plannin'' to
Well, i''m considering your suggestion... I don''t know, though. I find sound editing booooring... But, sometimes boring stuff has to be done too.
how can you not like it? when i got my first (2 osc, subtractive) synth, i felt like there wasn''t a natural sound i couldn''t imitate using noise modulation, cutoff and teasing the oscillators a bit. the sfx projects i''ve done (not numerous, but) are just like music.. a composition requiring a modicum of challenge and refinement, same things, same pleasure.

perhaps the difference is finding a way to make it enjoyable rather than laborious.. since i see it as something i can fake with some luck and some synth twiddling, it''s fun.. if it were just cutting up samples in a wav editor, i''d be bored to death

the ''correct business'' approach would be to say you can, then find a way. fwiw, i usually check here each day if you have any questions
neither a follower nor a leader behttp://www.xoxos.net
Learn pretty damn quick or lose the project to someone who can do both music and sfx.


Seriously though, a LOT of companies (specially the smaller ones) wish for someone who can handle sfx and music. It''s easier for them to contract out to one person than to find two people with the same style.

You could firstly find out what sort of sound effects they want, and then search for a SFX library which suits the sounds you''re looking for. USe them as a base to edit and merge to create new effects.

I''ve only ever done around 15 SFX for a startup project, but it gave me enough experience for when I was given a full commercial contract for music and sfx. I try not to use any sort of SFX libraries if I can and create my own from scratch either by synthesis, sampling with a mic, or combination of both. However, some SFX just will be too hard to create without some form of library.

Hope this helps.
Game Audio Professional
www.GroovyAudio.com
Thanks for your replies, both ''uv ya :D

quote: Original post by xoxos
how can you not like it? when i got my first (2 osc, subtractive) synth, i felt like there wasn''t a natural sound i couldn''t imitate using noise modulation, cutoff and teasing the oscillators a bit. the sfx projects i''ve done (not numerous, but) are just like music.. a composition requiring a modicum of challenge and refinement, same things, same pleasure.


Was that a software synth or hardware synth?

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sorta a white lie.. had some less immediate pieces, that moment was courtesy of a nord lead 1.. it seems any va will bring similar revelations, but, not to overly artifact worship, the pitch bend stick on that thing is a ''secret weapon'' for anyone playing acoustic sounds on electronic gear.. no dead spot.. notch allows vibrato in the same manner as one would apply to a string..

the lie is, that while i can easily spend all day using software synths, i sincerely doubt i''d have anywhere near the same affinity for synthesis using a mouse
neither a follower nor a leader behttp://www.xoxos.net
quote: Original post by xoxos
sorta a white lie.. had some less immediate pieces, that moment was courtesy of a nord lead 1.. it seems any va will bring similar revelations, but, not to overly artifact worship, the pitch bend stick on that thing is a ''secret weapon'' for anyone playing acoustic sounds on electronic gear.. no dead spot.. notch allows vibrato in the same manner as one would apply to a string..

the lie is, that while i can easily spend all day using software synths, i sincerely doubt i''d have anywhere near the same affinity for synthesis using a mouse


:D

Can you reccomend any specific soft-synths? I''m kinda new in that department. I''d really appreciate any help, thanks
synth1 has virtually the same architecture as the nord 1. personally, i rarely use anything soft other than synthedit.. it''s higher on cpu, but you can use it to make specialised vsti with only the features necessary for that particular sound, which saves resources. i have some up at
http://home.earthlink.net/~plattermatic/vsti.html but synth1 is probably the best place to start if you don''t know your pulse waves from your saw waves yet.

anything with 2 oscillators should provide a healthy range of timbres tho.. triangle II.. crystal is probably the most powerful freeware, but the architecture isn''t exactly universal.

as an extraneous comment, if you''re an afficionado and can ever afford it, get one of those beautiful vintage analog numbers.. they still have the highest sampling rate
neither a follower nor a leader behttp://www.xoxos.net
Thanks, man :D
The crystal synth was pretty fun to play around with... Even better since it''s freeware.

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