oh, i see
good to know hehe
-ErayMan
OpenGL or Direct X?
It seems the obvious answer, write a small article for noobs to read instead of asking the question a million times over. Duh!
Dustin Davis
Owner / CEO
Programmers Unlimited
www.Programmers-Unlimited.com
Dustin Davis
Owner / CEO
Programmers Unlimited
www.Programmers-Unlimited.com
Dustin DavisOwner / CEOProgrammers Unlimitedwww.Programmers-Unlimited.com
when it comes to how to learn graphics programming, D3D is probably the better choice as it pretty much forces you to use good practices such as vertex buffers, etc. But then again it isn''t exactly the most friendly api on earth, and it''s defaults can seem a little, well, stupid.
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Use OpenGL for 3D and DirectDraw7 for 2D. OpenGL is easier to learn and much simpler and logical. the bad thing is that everything else in openGL you have to do yourself,such as tga loading. but when you do it,it pays off. for sound and network,use DX.
OK guys stop telling him what he SHOULD use, he''s heard the facts let him make his own decision. 
One thing that hasnt been mentioned though is input, you can either use DirectInput(windows) or SDL(cross-platform)
Lukerd.
Hyperdev
"To err is human, to really mess up requires a computer"

One thing that hasnt been mentioned though is input, you can either use DirectInput(windows) or SDL(cross-platform)
Lukerd.
Hyperdev
"To err is human, to really mess up requires a computer"
"To err is human, to really mess up requires a computer"
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