Survey regarding 3D modelling and animation
Dear All
I would much appreciate if anyone could take
the time out just to fill in the below questionnaire.
Thanks for your time and patience,
Edward Pulis
Multimedia Student final Year student.
Leeds Metropolitan University,
Leeds,
UK.
E.Pulis5242@student.lmu.ac.uk>
3D Modelling Questionnaire
As part of a research paper into CG, the following questionnaire has been
designed to analyse certain 3D philosophies adopted by digital artists, such as you.
By filling in the questionnaire, you will have helped in making the survey more valid
and the analysis more accurate, which will be later speculated about within the research
paper. Your time is very much appreciated.
Name:
Age:
Is there a specialism which best describes you?
Modeler
Texturer
Animator
Digital Artist (All rounder)
Other (Please specify)
Have you had any experience working in the games or film industry? If so, what have
you worked on and what position(s) or responsibility(ies) have you held?
Which of following software have you worked with and/or still use/prefer?
Maya
Softimage
Lightscape
Lightwave 3D
Cinema 4D
Electric image
Renderman
3Ds Max
Renderman
Truespace
Rhino
Bryce
Poser
Strata 3D
Pixel 3D
Realviz
Kaydara-Film
Solid Thinking (Please specify)
From the chosen list, what are your reasons for using such pieces of software?
(For example, you work with 3Ds max because it is geared towards gaming, etc)
In your experience and in terms of 3D graphics would you say?
Less is more
The more detail and resolution the better
Please give reasons for your answer
For 3D modelling, what are your preferred tool-sets or method(s) of modelling?
NURBS
Polygonal
Patch Grids/Spline modelling
Primitive
Fractal
Other (Please specify)
Have there been occasions where certain tools were required even though your preferred
choice seemed more practical? If so, what were those occasions and what did you have to
work with instead of your preference?
In your experience, have you had to use a specific tool-set to conform to pre-determined
textures or animation routine? If so, please describe the circumstances (For example,
geometry which had to suit a predefined walk cycle)
If you have had to work with real-time environments, as well as pre-rendered CG,
which would you say is easier to produce models for?
Pre-rendered CG animation
Real time environment
Please give reasons for your answer
Which, in your opinion, is the best tool-set of method(s) for general purpose modelling?
(General purpose being environment design and basic character modelling)
Is 3D digitizing or scanning always the best modelling solution, in your opinion?
Please explain your view
If you have worked in the games/film industries are there suggested tool-sets/methods,
which are commonly used amongst 3D artists in the field? If so what are they?
In your view, what is more important?
Better quality maps on a model
Models which are high in detail
Does this preference of principle affect your choice of modelling methods and if so why?
Do you believe in the use of Plug-ins to create models? If you do or do not,
please explain
This topic is closed to new replies.
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