Cube Map Too Dark
Hey there, I have a normalization cube map in use for doing some bump mapping. I also have two different computers, one with an ATI Radeon card and another with an NVidia Geforce 3 card. On the Geforce everything looks great. But on the Radeon the Cube Map is way too dark. I have no idea what the difference is between how the two card interpret the same code. Has anyone run into this issue before? Advice?
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