Selling your games? Who's done it?
February 28, 2003 06:19 AM
On this subject, has anyone used SoftWrap? It looks a good deal...but I''m hopeless with small print and `conditions` etc.
On the issue of exclusive vs non-exclusive I would certainly agree with the poster from Xing Interactive. A publisher has less incentive to promote a game if the deal in non-exclusive. Of course the flip side to that argument is that budget publishers don''t promote their games anyway. They don''t take out adverts for them as most budget purchases are impulse driven.
As for getting out of an exclusive deal. Any reputable publisher should allow a clause that if they do not sell a certain minimum number of your game in any one royalty period that the rights in the game return to the developer.
Xing Interactive - while I agree with you exclusive vs non-exclusive comment I am rather surprised that you knowingly allow an out of date web site to exist. Given that it is a five minute job to copy a new site over the old one or better yet redirect the old .com site to the new address such a failure is a sign of bad organisation.
Dan Marchant
Obscure Productions
As for getting out of an exclusive deal. Any reputable publisher should allow a clause that if they do not sell a certain minimum number of your game in any one royalty period that the rights in the game return to the developer.
Xing Interactive - while I agree with you exclusive vs non-exclusive comment I am rather surprised that you knowingly allow an out of date web site to exist. Given that it is a five minute job to copy a new site over the old one or better yet redirect the old .com site to the new address such a failure is a sign of bad organisation.
Dan Marchant
Obscure Productions
Dan Marchant - Business Development Consultant
www.obscure.co.uk
www.obscure.co.uk
March 07, 2003 02:02 PM
You can try to send your game to the game magazines. If your game is good they can put it on the magazine cd, or have small review. Some websites also will review small games and give you some exposure. Getting ball rolling is the most difficult part, be active and creative. And if you going to sign something, consult a lawyer it can make all the difference.
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