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Good 3D book.

Started by May 18, 2000 11:57 PM
2 comments, last by VisualLR 24 years, 7 months ago
Hello. I''ve been wanting to learn 3D for quite a while now, and Ive learned a bit from the DX7 docs, but not enough to get me started on a simple yet educative 3D engine... I also have a couple of books on 3D, but they''re kinda old, so they dont help much (Black Art of 3D Game Programming by Andre LaMothe and Cutting Edge 3D Game programming with C++ by John DeGoes), all I''ve really got from this books is theory on general 3D... I want a book that will help me learn more specific about writing a (modern) 3D engine... so I was wondering if you can suggest a good book... Keep in mind, that Im not a beginner programmer, so I can handle a more advanced book, not a "3D for morons" book, cause that probably wouldnt help as much... I am aware of the almost-released "Advanced 3D Programming with DirectX", I want to wait to read a couple of reviews on it before I buy it.. oh yea, and I rather use D3D than OpenGL... Thanks! Luis Sempe
visual@guate.net
http://www.spheregames.com


Advanced 3d Game Programming w/ DirectX 7.0 by Adrian Perez is coming out in a few weeks. Check it out.

Mike
"Unintentional death of one civilian by the US is a tragedy; intentional slaughter of a million by Saddam - a statistic." - Unknown
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There''s a frensh book (maybe translated) called :
Direct3D: 3d temps reel sous windows.
->Direct3D : Real time 3d under windwos or something like that if translated.

Anyway I''ll recommend you to use OpenGL.
You can learn it with the Red and Blue books.

I know Direct3D and OpenGL, and I can say that OpenGL is much more structured and best documented.

(poor me, I started with Direct3d, if only I knew that OpenGL was so nice before buying my first Direct3d book... I''ll have save money)

All IMO.

-* Sounds, music and story makes the difference between good and great games *-
-* So many things to do, so little time to spend. *-
"Inside Direct3D" by Peter J Kovach. I found it quite helpful when learning direct3D, although the explanations on many things are pretty thin and there''s too much source code and not enough explanation in the actual book.

I haven''t read all of it, I stopped when I created a program in OpenGL that took a couple of days, compared to the weeks it took me to do the same thing in direct3D.
"I have realised that maths can explain everything. How it can is unimportant, I want to know why." -Me

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