Hello.
I''ve been wanting to learn 3D for quite a while now, and Ive learned a bit from the DX7 docs, but not enough to get me started on a simple yet educative 3D engine... I also have a couple of books on 3D, but they''re kinda old, so they dont help much (Black Art of 3D Game Programming by Andre LaMothe and Cutting Edge 3D Game programming with C++ by John DeGoes), all I''ve really got from this books is theory on general 3D...
I want a book that will help me learn more specific about writing a (modern) 3D engine... so I was wondering if you can suggest a good book...
Keep in mind, that Im not a beginner programmer, so I can handle a more advanced book, not a "3D for morons" book, cause that probably wouldnt help as much... I am aware of the almost-released "Advanced 3D Programming with DirectX", I want to wait to read a couple of reviews on it before I buy it..
oh yea, and I rather use D3D than OpenGL...
Thanks!
Luis Sempe
visual@guate.net
http://www.spheregames.com