Advertisement

Q3Arena AI

Started by May 18, 2000 03:50 PM
3 comments, last by nes8bit 24 years, 6 months ago
How does quake3''s AI work? No no, not UT. How do the bots know where to go?
umm, i really haven''t thought about it, but if they did it anything like Quake 2, it would probly work off a waypoint/path-based system
I have noticed in some of the levels, the AI does the same thing over and over, and thats how i come to this conclusion.


-Run_The_Shadows
-Run_The_Shadows@excite.com
Advertisement
I think they use A* or something... i hope so anyways =)

========================
Game project(s):
www.fiend.cjb.net
=======================Game project(s):www.fiend.cjb.net
The bots are looking on the floor..
That means they don''t use any keypoint-system, the game saves information of the surrounding area in every floor tile.. so the bot-ai reads this information and decide where to go or what to do...
And they''re walking the same way sometimes because the bot
''remembers'' where weapons where located and what''s the shortest way to them...

cu
Please enlighten me with more information

This topic is closed to new replies.

Advertisement