I just had wonderful flashbacks of Soul-blade. That is exactly the type of combat system I want! I remember having some amazing plays in Soul blade, where me and a friend played for AGES trying to kill each other, since we would circle, then lunge, attack like crazy, block, block, wait for a gap, quickly attack back, dive back, block etc. It was this awsome fight where we just kept on blocking, finally landing a hit if timed just right. That is exactly then feel I want for this game. Now mix that in with a dynamic enviroment and I just might have a winner
![](smile.gif)