Perlin noise
Does anyone have a good understanding of how 2D, 3D, and 4D Perlin noise functions work? Searching on google, I only find three sites that even try to explain it, and they don''t do a very good job. An explanation, maybe with some pseudocode would be nice. I think I''ll also post this elsewhere...
You know what I never noticed before?
You''ll get a better understanding on the Graphics Forum than here. I''ll leave this thread here for now, as there always seems to be noise threads popping up in the Graphics Forum anyway.
_______________________________
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
"To understand the horse you'll find that you're going to be working on yourself. The horse will give you the answers and he will question you to see if you are sure or not."
- Ray Hunt, in Think Harmony With Horses
ALU - SHRDLU - WORDNET - CYC - SWALE - AM - CD - J.M. - K.S. | CAA - BCHA - AQHA - APHA - R.H. - T.D. | 395 - SPS - GORDIE - SCMA - R.M. - G.R. - V.C. - C.F.
If you noticed in the post you made before I gave you THIS link, it has a great ammount of information of how to make and implement Perlin Noise, you just need to read through it and fill in the gaps to make a 2D/3D noise... Its quite easy, considering he included the math for you...
[edited by - huntertkilla on February 19, 2003 12:01:09 AM]
[edited by - huntertkilla on February 19, 2003 12:01:09 AM]
This topic is closed to new replies.
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