Showing hight of Terrain In RTS games
Is Tiberium sun 3D?
If no how do they show hight in terrain?
Trying For The BestMhadi
I think your question is too broad, but anyway... Tiberian Sun is an isometric 2D game (isometric means that there is no perspective distortion when you watch the map). The height in these kind of games is represented... ...as you can see it... A piece of terrain that is surrounded by rocks, borders that you cannot select as a destination. Please, be a bit more specific about your question.
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quote: Original post by cyrax256
I think your question is too broad, but anyway... Tiberian Sun is an isometric 2D game (isometric means that there is no perspective distortion when you watch the map). The height in these kind of games is represented... ...as you can see it... A piece of terrain that is surrounded by rocks, borders that you cannot select as a destination. Please, be a bit more specific about your question.
well cyrax i am not talking about the hight showed by rocks but the hight on hilly side just like in age of empires it is very much a 2d game but its hight of map confused me
similarly in starcraft hight is not in a shape of hill but it is a slope and then a high area "enclosed" in a specfic figure
i want to ask that how can we show the hilly hight not cliffy hight?
Trying For The BestMhadi
A lot of RTS games nowadays have the Terrain itself in 3D. All the objects on it (vehicles, trees, etc) are 2D objects with shadows.
Then the 3D terrain is rendered in isometric 3D, which means (as in the last post) there''s no perspective distortion, ie. things don''t warp and skew when they reach the edge of the view the way they do in our eyes in real life, in cameras, and in FPS games (for example.)
So to answer your question, yes it''s generally in 3D nowadays. That allows for nice lighting, realistic line of sight and physics, and a lot of freedom with the shape of the terrain (they aren''t limited to graphic tiles)
Then the 3D terrain is rendered in isometric 3D, which means (as in the last post) there''s no perspective distortion, ie. things don''t warp and skew when they reach the edge of the view the way they do in our eyes in real life, in cameras, and in FPS games (for example.)
So to answer your question, yes it''s generally in 3D nowadays. That allows for nice lighting, realistic line of sight and physics, and a lot of freedom with the shape of the terrain (they aren''t limited to graphic tiles)
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