Some questions?
Hello I have some questions in mind!
1) How do a c++ programmer handle memory manually? Is there any article that teach someone how to write a good c++ program that handles memory perfectly. Or is there any guides to handle memory perfectly in c++.
2) Is unreal 2 engine free to download for evaluation purpose or educational purpose. Is there any evaluation kit for it. I want to know how well the engine is?
Thanks.
Regards,
Chua Wen Ching
"Very new to games I think"
"Very new to games I think"
1) "Manual" memory handling is done using the new and delete operators. I''m not sure what you mean by "perfect" memory handling. Just delete everything you make with new.
2) No, it isn''t free to download. No, there isn''t an evaluation kit (I''m pretty sure).
2) No, it isn''t free to download. No, there isn''t an evaluation kit (I''m pretty sure).
1) Search web. A simple "C++ memory manager" googles 44 results.
Or buy Game Programming Gems 1-3. All three books have nice articles on handling memory on your own plus give you some good references.
2) Free to download for eval purposes ? A good one, really. Contact their licensing department and see for yourself or Buy Unreal2 and see it for yourself. Believe me, it`s really good. Amount of polys on screen is really uncomparable with other present engines especially considering the amount of texture layers...
Educational purposes ? How on earth did that even come to your mind ? It`s strictly money from publisher`s point of view. Or do you expect them to release it freely so that competition wipes them out next time ? It`s publisher`s money. Personally I don`t expect the engine to be released ever. They may eventually (in 10 years) release a game code. But not the engine code. This is what drives this industry forward. Or would you be happy if you spent 3 million dollars on development of a game engine and then when the game is ready (and you have to sell hundreds of thousands of copies even to break-even) would you just release it for free for others ? I don`t believe so. You want it ? Reserve some 6 digits amount on your account, have few AAA titles under your belt and you`re free to go. But you wouldn`t ask this question if you were in such position, would you ?
Welcome to the world of games development.
/Sarcastics off
Or buy Game Programming Gems 1-3. All three books have nice articles on handling memory on your own plus give you some good references.
2) Free to download for eval purposes ? A good one, really. Contact their licensing department and see for yourself or Buy Unreal2 and see it for yourself. Believe me, it`s really good. Amount of polys on screen is really uncomparable with other present engines especially considering the amount of texture layers...
Educational purposes ? How on earth did that even come to your mind ? It`s strictly money from publisher`s point of view. Or do you expect them to release it freely so that competition wipes them out next time ? It`s publisher`s money. Personally I don`t expect the engine to be released ever. They may eventually (in 10 years) release a game code. But not the engine code. This is what drives this industry forward. Or would you be happy if you spent 3 million dollars on development of a game engine and then when the game is ready (and you have to sell hundreds of thousands of copies even to break-even) would you just release it for free for others ? I don`t believe so. You want it ? Reserve some 6 digits amount on your account, have few AAA titles under your belt and you`re free to go. But you wouldn`t ask this question if you were in such position, would you ?
Welcome to the world of games development.
/Sarcastics off
VladR My 3rd person action RPG on GreenLight: http://steamcommunity.com/sharedfiles/filedetails/?id=92951596
Hi. If you want a very good memory manager (C style), you could look at the source code for Doom. You can find this at:
ftp://3darchives.in-span.net/pub/idgames
Just look in the readme file for source files descriptions and you''ll see that it is a file who deals with memory management. I was very pleased to browse the code.
Best regards,
alex
ftp://3darchives.in-span.net/pub/idgames
Just look in the readme file for source files descriptions and you''ll see that it is a file who deals with memory management. I was very pleased to browse the code.
Best regards,
alex
x@n
Wow. Thanks VladR. I understand that. But unreal 2 engine wasn''t cheap right?
Do you any engine sdk that is free to download (evaluation maybe) that can compete with the unreal 2 engine strength. I just want to play around with it. Thanks.
I will look forward on the c++ manager. Thanks for the info everyone.
Regards,
Chua Wen Ching
"Very new to games I think"
Do you any engine sdk that is free to download (evaluation maybe) that can compete with the unreal 2 engine strength. I just want to play around with it. Thanks.
I will look forward on the c++ manager. Thanks for the info everyone.
Regards,
Chua Wen Ching
"Very new to games I think"
"Very new to games I think"
You could try www.garagegames.com. I think they want some $100 and take a look at Tribes 2 what is possible with this engine.
I seriously doubt that there is some engine comparable to Unreal2 downloadable for free. Either way, even with Unreal2 you need good 2d Texture art and lightmap generation tools to make it look like it looks.
As for mem manager -> what is the reason you want to make your own (not that the default one is perfect, of course) ?
I seriously doubt that there is some engine comparable to Unreal2 downloadable for free. Either way, even with Unreal2 you need good 2d Texture art and lightmap generation tools to make it look like it looks.
As for mem manager -> what is the reason you want to make your own (not that the default one is perfect, of course) ?
VladR My 3rd person action RPG on GreenLight: http://steamcommunity.com/sharedfiles/filedetails/?id=92951596
Thanks again.
I just want to understand more about how c++ handles memory. Anyway i will prefer a free engine at the moment. Wait until i finish off my degree and get a job out there, maybe i will consider buying one.
Regards,
Chua Wen Ching
"Very new to games I think"
I just want to understand more about how c++ handles memory. Anyway i will prefer a free engine at the moment. Wait until i finish off my degree and get a job out there, maybe i will consider buying one.
Regards,
Chua Wen Ching
"Very new to games I think"
"Very new to games I think"
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