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A protagonist who cannot die?

Started by February 17, 2003 07:41 PM
32 comments, last by EdR 21 years, 11 months ago
Let''s not forget a major flaw in the premise here:

An invinicble person...gets kidnapped off of the street.

How? Did they threaten his life? Please, Please PLEASE go all through your entire game idea and watch for problems like this. There are few things more distracting then blatant oversights in the DESIGN of a work of art.

For instance, ever heard of the movie "The One?" What a bunch of crap. Here''s the premise: There are a finite number of different dimensions where there is a different version of earth going on in each one. You have a counter-part in each of these different dimensions, and each version of you makes slightly different choices. Here''s the clencher: if all the other versions of you die, leaving just one "you," then that one "you" becomes "The One" and is all-powerfull and neigh-invincible.

Yet nobody I have ever spoken with on this subject (and apparently nobody in the entire movie company) noticed the insanely glowing flaw in this logic: Since everyone of the "yous" in the different dimensions makes different choices, THEY ARE ALL GOING TO DIE AT DIFFERENT TIMES ANYWAY! Just by luck, one of those are going to be the last one (even if that last "you" is actually 104 years old at the time)...leading to a very old, all-powerful-immortal person. Absolute stupidity.

Here is the moral: Watch your logic or get no respect.
Hey, just because you can''t be killed, that doesn''t mean you can''t be grabbed by three big guys and stuffed into a sack. Maybe you only develop your super-badass powers after you''ve been experimented on.

Little glitches can be worked out. It''s the concept that we''re defining here. A feasible backstory can always be fabricated once the rules of the world are laid out.
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The likeness sounds like an old Games I played called flashback and Parasite Eve. Both on PS1. I know flashback was on 64 Atari. Still have mine. LMAO.
Here is a different variation that I dont think is to unrealistic. What happens is that the player has many smaller powers, like moving a small block, leaping a bit higher than normal, but there could be an option called ''Awaken'', similar to bullet time in max payne. When this is enabled, the control moves out from the player to a mouse cursor, as the world slows to a crawl. Using this, you can grab whatever you want from the level and toss it about. For example, you are in a building in which a bomb has just detonated. The bad guy is about to run down the stairs to saftey as pillar is about to crash on you. Going into ''awaken mode'', you grab a pot plant and peg it at the bad guy, smack the falling pillar out of the way, and grab your body and toss it out the window. Mode goes back to ''dormant'' and all the actions suddenly take place.

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