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camera position for 2d in 3d
I'm wondering how to find out the z-value for a camera which should be placed such that the z = 0 plane is acting like a 3d screen. Assume that i work with a "normal" fov. I'm doing this in D3D.
Here's my divine Paint-art to show you what I mean.
Thanks!
[edited by - Enselic on February 17, 2003 4:01:08 AM]
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[s]--------------------------------------------------------[/s]chromecode.com - software with source code
February 17, 2003 07:18 AM
wouldn''t your camera just lie at z=0 and oriented in the negative z-axis (assuming that z is facing into the screen), ofcouse this is when you have a near clipping plane very close to 0, This is the plane with point passing through z=0 and with a normal of (0,0,-z)
You answered you''re own question, look at you''re diagram... the camera lies somewere behind or in front of the plain, looking towards it, the Z doesn''t matter as long as the Z''s are not the same
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~SPH
P.S. This may not come out just like 2D becouse in 3D one often applies perspective...
AIM ME: aGaBoOgAmOnGeR
The z matter. If you are faar away (relative to z-plane) you see more than if you would be closer!
And the prespecive: I want it :-)
And the prespecive: I want it :-)
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[s]--------------------------------------------------------[/s]chromecode.com - software with source code
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