I hope you realize that (in _most_ cases) graphics are probably the most complex part of a game.
Basically, your program needs some way of telling the graphics card how to represent your data. Probably the most easy method is to use a graphics API.
Many people suggest you start off by writing your own software render, then moving into higher-level APIs like OpenGL or DirectX. However, I don''t know about this. I learnt OpenGL first up, with the help of a few old computer graphics texts and NeHe''s OpenGL tutorials.
When you have a graphics system in place, it is simply a matter of looping, and inside that loop, your program must update the screen to show your data. But this is a little more complex than it seems.
Gotta go...
Simon
Connecting figures to my C++ code
XEOS Digital Development - Supporting the independant and OpenSource game developers!
Foo: Check the directX section in the programming resources. Great tutorials to get you started with directX. I also recommend getting a book as it will cover more than the tutorials.
OneEyeLessThanNone
Racking up posts
OneEyeLessThanNone
Racking up posts
Check this link it covers EVERYTHING your looking for
http://www.gamefoo.org/gp/gp_article1.html
http://www.gamefoo.org/gp/gp_article1.html
There's always something smaller and something bigger. Don't sweat the small stuff and don't piss off the big stuff :)
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