All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
15
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Support GameDev.net with a monthly
GDNet+ subscription
!
Follow Us
Chat in the
GameDev.net Discord!
Back to 2D and 3D Art
Advertisement
Help
2D and 3D Art
Visual Arts
Started by
manitoon
February 15, 2003 05:37 PM
-1
comments, last by
manitoon
21 years, 9 months ago
manitoon
Author
122
February 15, 2003 05:37 PM
I have modelled and animated a character in 3ds max, but when I convert it to .X format using -A, the character is converted but the animations arent stored, how do I load the animation or more specifically how do I make the animation set?
Cancel
Save
This topic is closed to new replies.
Advertisement
Popular Topics
Calculate angles to render 3D actor as an affine-transform sprite
Math and Physics
Inheritance tree
General and Gameplay Programming
Falloff
Math and Physics
Occluder from AABB, near plane 'fix'?
Graphics and GPU Programming
Ideas for mechanics for battles.
Game Design and Theory
"using namespace" support?
AngelCode
Advertisement
Recommended Tutorials
Extended Graphical Templates for Sprite Management
General and Gameplay Programming
Character Writing Advice From Writers
Writing for Games
Ominous Development
Interviews
When is Unity REALLY unloading your assets from memory?
General and Gameplay Programming
Using Layers for constant time collision detection and response.
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top