PBuffer class? Modify every pixel!
I need to write something that quickly (60hz) midifies every pixel in a window. The thought was to render to a pbuffer, modify the texture, then display it on a quad. I would also consider doing it in cg...if I knew how. I am writing this program in OpenGL and would need the solution to work on both Windows and Linux. Any ideas? Any good pbuffer classes or cg links???
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement