" AI for Computer Games and Animation " by John David Funge.
Hello
I would like to know wether someone is using " AI for Computer Games and Animation " by John David Funge.
I downloaded the abstracts of this book from the web site and I have got a good impression.
Although it makes use of a lot of math and , even worse, it does not provide neither c\c++ code nor pseudo code, nevertheless it seems to deal with very interesting issues which you can not find in other books
thanks in advance
Alberto
http://www.gamedev.net/columns/books/featuredbook.asp?productid=65
Maybe they should make a game AI book in the "For complete idiots" series of books.
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With love, AnonymousPosterChild
My Website: ai-junkie.com | My Books: 'Programming Game AI by Example' & 'AI Techniques for Game Programming'
fup
thnaks, if your next book is as good as "AI Techniques for Game Programming " , it will be a smashing it
thnaks, if your next book is as good as "AI Techniques for Game Programming " , it will be a smashing it
thanks Alberto 
I''ve not read Funge''s book (although I intend to when I can find the time) but you can download his Phd thesis here:
http://citeseer.nj.nec.com/cache/papers/cs/11560/http:zSzzSzwww.cs.toronto.eduzSz~fungezSzpublicationszSz.zSzfungeSc.pdf/funge98making.pdf
It may be of interest to you. (I don''t think the computer games industry is ready for this level of sophistication yet though)
ai-junkie.com

I''ve not read Funge''s book (although I intend to when I can find the time) but you can download his Phd thesis here:
http://citeseer.nj.nec.com/cache/papers/cs/11560/http:zSzzSzwww.cs.toronto.eduzSz~fungezSzpublicationszSz.zSzfungeSc.pdf/funge98making.pdf
It may be of interest to you. (I don''t think the computer games industry is ready for this level of sophistication yet though)
ai-junkie.com
My Website: ai-junkie.com | My Books: 'Programming Game AI by Example' & 'AI Techniques for Game Programming'
fup
I thought that was the concept of your first book - ai from the ground up
Well, atleast it helped someone as uninitiated to ai as me to get a grip on the subject. Perhaps the only thing confusing (for me, that is) was the usage of templates - I was totally unaware of even the existence of templates in C++, and it wasnt until I bought the book Datastructure for gameprogrammers (great book, btw - atleast so far) recently that I understood the code fully :D But the concepts in the book were clear even without that understanding.
Anything else you want to tell us about your upcomming book? Getting really curious
----PATRIOTISM----
“Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done.
And I am Caesar.”
— Julius Caesar
BUSH vs HITLER - who´s your daddy?
I thought that was the concept of your first book - ai from the ground up

Well, atleast it helped someone as uninitiated to ai as me to get a grip on the subject. Perhaps the only thing confusing (for me, that is) was the usage of templates - I was totally unaware of even the existence of templates in C++, and it wasnt until I bought the book Datastructure for gameprogrammers (great book, btw - atleast so far) recently that I understood the code fully :D But the concepts in the book were clear even without that understanding.
Anything else you want to tell us about your upcomming book? Getting really curious

----PATRIOTISM----
“Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done.
And I am Caesar.”
— Julius Caesar
BUSH vs HITLER - who´s your daddy?
------------------------Why of course the people don’t want war. ... That is understood. But after all it is the leaders of the country who determine the policy, and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship ...Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is to tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same in any country. [Herman Goering]
"I thought that was the concept of your first book - ai from the ground up"
The idea was to teach GAs and ANNs from the ground up. My next book will address more conventional game AI techniques (as well as some of the more esoteric ones)in the same style.
"Perhaps the only thing confusing (for me, that is) was the usage of templates - I was totally unaware of even the existence of templates in C++,"
I didn''t use templates did I? I tried to keep the code as simple as possible in AI Techniques.
"Anything else you want to tell us about your upcomming book? Getting really curious"
I''m still working on the TOC (Table of Contents) so I can''t say much about it just yet. I do know it will be a fantastic resource for people new (and not so new) to game AI.
ai-junkie.com
The idea was to teach GAs and ANNs from the ground up. My next book will address more conventional game AI techniques (as well as some of the more esoteric ones)in the same style.
"Perhaps the only thing confusing (for me, that is) was the usage of templates - I was totally unaware of even the existence of templates in C++,"
I didn''t use templates did I? I tried to keep the code as simple as possible in AI Techniques.
"Anything else you want to tell us about your upcomming book? Getting really curious"
I''m still working on the TOC (Table of Contents) so I can''t say much about it just yet. I do know it will be a fantastic resource for people new (and not so new) to game AI.

ai-junkie.com
My Website: ai-junkie.com | My Books: 'Programming Game AI by Example' & 'AI Techniques for Game Programming'
i am going to buy your book asap fup ...
heard to much cool stuff about it.
any eta on the new book ?
heard to much cool stuff about it.
any eta on the new book ?
- Me
quote:
Original post by fup
"My next book will address more conventional game AI techniques (as well as some of the more esoteric ones)in the same style. "
*looking up "esoteric" in the dictionary* Ok, thats great

quote:
"I didn''t use templates did I? I tried to keep the code as simple as possible in AI Techniques."
Well, I just learned about templates recently, so the concept is still a bit dim, but I think the the vector-class used extensively in the book is actually a template-class (although the definition might reside in the STL - dont know for sure, though, but I shouldve probably looked it up before continuing with the book).
quote:
"I''m still working on the TOC (Table of Contents) so I can''t say much about it just yet."
Ah, ok, so it probably wont be out until next year or so?
quote:
"I do know it will be a fantastic resource for people new (and not so new) to game AI."
He, he, well, your first book speaks for itself, so Im sure it will be

----PATRIOTISM----
“Beware the leader who bangs the drums of war in order to whip the citizenry into a patriotic fervor, for patriotism is indeed a double-edged sword. It both emboldens the blood, just as it narrows the mind. And when the drums of war have reached a fever pitch and the blood boils with hate and the mind has closed, the leader will have no need in seizing the rights of the citizenry. Rather, the citizenry, infused with fear and blinded by patriotism, will offer up all of their rights unto the leader and gladly so. How do I know? For this is what I have done.
And I am Caesar.”
— Julius Caesar
BUSH vs HITLER - who´s your daddy?
------------------------Why of course the people don’t want war. ... That is understood. But after all it is the leaders of the country who determine the policy, and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship ...Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is to tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same in any country. [Herman Goering]
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