problems with depth buffer (i think)
hi,
i''m creating some kind of car simulation and i got a problem with my car...
some polygons are behind other polygons but when i zoom out they appear in front of them...
here''s a picture:
http://www.heetnet.nl/game/bug.gif
i cant find the problem...
here''s the source if you want to check it out.
http://www.heetnet.nl/game/game.zip
the code is kinda messy
ok,
danny heineken
I saw the picture and also tried the source. I think it's the same
problem like this
http://www.gamedev.net/community/forums/topic.asp?topic_id=137522
or this
http://www.gamedev.net/community/forums/topic.asp?topic_id=137882
so go on and play a little bit with your near and far plane or just set your depth bits to 24 or 32 if your card supports them
[edited by - koza on February 12, 2003 4:03:21 AM]
problem like this
http://www.gamedev.net/community/forums/topic.asp?topic_id=137522
or this
http://www.gamedev.net/community/forums/topic.asp?topic_id=137882
so go on and play a little bit with your near and far plane or just set your depth bits to 24 or 32 if your card supports them
[edited by - koza on February 12, 2003 4:03:21 AM]
This topic is closed to new replies.
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