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problems with depth buffer (i think)

Started by February 11, 2003 06:21 PM
1 comment, last by Heineken 22 years ago
hi, i''m creating some kind of car simulation and i got a problem with my car... some polygons are behind other polygons but when i zoom out they appear in front of them... here''s a picture: http://www.heetnet.nl/game/bug.gif i cant find the problem... here''s the source if you want to check it out. http://www.heetnet.nl/game/game.zip the code is kinda messy ok, danny heineken
I saw the picture and also tried the source. I think it's the same
problem like this
http://www.gamedev.net/community/forums/topic.asp?topic_id=137522
or this
http://www.gamedev.net/community/forums/topic.asp?topic_id=137882
so go on and play a little bit with your near and far plane or just set your depth bits to 24 or 32 if your card supports them

[edited by - koza on February 12, 2003 4:03:21 AM]
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yeah!
thanks

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