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Arcs and IK
Im not too sure if these are the topics i will research on, i just need some clarification to see if my logic is right.
Im working on a 2d top-view hack-slashing game, and I`ve decided to make player characters composed of multiple layers of sprites. I want these to be joined by `bones` so I can have some neat animations when they move around or get hit (inspired by soldat
) Now, the game is also going to support combos and such, so I decided to write an animation editor to handle the data. In essece, this is alot like using bones in traditional 3d enviroments. In the editor, I wish to be able to click on bones, make keyframes, and have them interpolate through them to do animations. Now, to do that, and make all the bones work correctly, I believe I need to research and learn about Inverse Kinimatics, and about using curves, but im not too sure if theres anything else.
Just looking for any advice/insights/references I could look into! Thanks in advance
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Check out my music at: http://zed.cbc.ca/go.ZeD?user_id=41947&user=Laroche&page=content
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