ermmm.... you mean that I have to change the number 1 to the number of textures I am planning to use in all of the lines of code like this ?
glGenTextures(1, &texture[0]);
glGenTextures(1, &texture[1]);
glGenTextures(1, &texture[2]);
or do you mean incrementally ?
glGenTextures(1, &texture[0]);
glGenTextures(2, &texture[1]);
glGenTextures(3, &texture[2]);
I am a fish...... I am out of the water .... Damn
I am a fish...... I am out of the water .... Damn :(