
How to optimize ken perlin's noise?
The last days I''ve been working on something like a "real-time texture generator" for my demo engine - as fancy effect I implemented the perlin noise, whose code I had found here:
http://mrl.nyu.edu/~perlin/doc/oscar.html
I used the noise functions over 3 dimensions, and that''s the result:
http://www.chameleonik.com/private/perlin_noise.exe
In this result I painted each 3rd pixel and filled the rest out with the actual pixel, because calculating the noise for each pixel was too slow on my computer in a resolution of 640x480 and also of 320x240
It''s a fractal 1/f |noise| ..., you can find it here:
http://www.noisemachine.com/talk1/22.html
So, someone has an idea how to optimize everything? Are there any documents/reference, perhaps also a MMX implementation?
Bye,
André

This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement