Hy everyone !
This might sound a little weird: but i have completed a 3D engine(well, at least most of it), and i completly forgot to design the actual game
![](tongue.gif)
I know it is stupid, but i''ve just reallized, that i have 2 weeks till i have to complete the game
![](tongue.gif)
I will describe capabilities, and if anyone can help out with a story or a gameplay that would look nice, and work with the caps of my engine !
HH 3D Engine
*** Real time rendering (D3D HAL)
*** Loading, Rendering, Positioning, Rotating Meshes
*** TL Sprites, Animated TL Sprites, Point Sprites
*** 3D Enviroment with lighting, fog, skybox
*** Optimized Terrain engine for optimal rendering speed
![](smile.gif)
*** Height map generator, texturer tool
*** Mouse, Keyboard input -> Quake style movement, mouse look, etc.
*** Character Mesh, wich can walk, turn left or right and pitch up and down
*** 3rd person view on the character
Well, that''s most of it...not much really, but the terrain engine i''m really proud of
![](smile.gif)
Every idea is welcome !
"Find the path, follow the Master... Follow the master, understand the master... Overcome the master !"
"Find the path, follow the Master... Follow the master, understand the master... Overcome the master !"