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Win32, Messages, Menus and MessageBoxes

Started by January 22, 2003 10:46 PM
2 comments, last by Tac-Tics 21 years, 9 months ago
Hi. Today was the first day of finals at our school and so we got half the day off. I wisely spent my time trying to better understand the Win32 API. So far, I have the basic framework for my to-be game up. So far, it has a window and a menu with OpenGL rendering to the surface. However, I came across a peculiar bug in my program. When I click on the About menu I created and generate a WM_COMMAND, ID_ABOUT message, I want to have the game make a popup message box to just say "this is my game, blah blah blah". However, sometimes if you click on the OK button, it beeps, closes, and the message box appears AGAIN! I hold down the enter or spacebar button and repeatedly click on it with the mouse, and it just keeps reappearing. However, when I move the messagebox across the screen a little and THEN hit the button, it goes away like it should and doesn''t come back. I tried a few different things to test it. I tried opening 2 different message boxes in a row, and the problem went away, and I tried to Sleep(...) it (it went away only for longer periods of Sleep, Sleep(1) did nothing). Does anyone have any clue as to what''s going wrong here? It''s weirding me out. If you think code would help fix my problem, just say the word and I''ll post it. "You TK''ed my chicken!"
Post your code here! I met the bug exactly what you said the first time studying WIN32 but is is better easier to check your code before saying something
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Odd. The bug went away by itself =-[ I must have intimidated it... or maybe Windows unbroke itself. Windows breaks a lot.

"You TK'ed my chicken!"

*EDIT*
Gawd, it came back =-( ok, here's my code.


  #include "win.h"#include "game.h"HWND	g_Hwnd;HDC		g_Hdc;BOOL	g_Done = false;HGLRC	g_Hglrc;HMENU	g_Hmenu;LRESULT CALLBACK WndProc(HWND hwnd, UINT msg, WPARAM wp, LPARAM lp){	char str[256];	int pixFormat; 		static PIXELFORMATDESCRIPTOR pfd =	{		sizeof(pfd),		1,		PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,		PFD_TYPE_RGBA,		32,		0, 0, 0, 0, 0, 0,		0, 0, 0,		0, 0, 0, 0,		16,		0,		0,		PFD_MAIN_PLANE,		0, 0, 0, 0	};	switch (msg)	{	case WM_CREATE:		g_Hmenu = GetMenu(g_Hwnd);		g_Hdc = GetDC(hwnd);		pixFormat = ChoosePixelFormat(g_Hdc, &pfd);		SetPixelFormat(g_Hdc, pixFormat, &pfd);		g_Hglrc = wglCreateContext(g_Hdc);		wglMakeCurrent(g_Hdc, g_Hglrc);		glViewport(32, 0, WIN_HEIGHT, WIN_HEIGHT - 32);		glMatrixMode(GL_PROJECTION);		glOrtho(-1, 1, -1, 1, 1, 100);//		glFrustum(-0.4, 0.4, -0.3, 0.3, 0.3, 100000);		glMatrixMode(GL_MODELVIEW);		glLoadIdentity();		return 0;	case WM_KEYDOWN:		if (wp == 'Q' || wp == 'q')		{			PostMessage(g_Hwnd, WM_CLOSE, 0, 0);		}		if (wp == 'M' || wp == 'm')		{			if (GetMenu(g_Hwnd) != NULL)			{				SetMenu(g_Hwnd, NULL);			}			else			{				SetMenu(g_Hwnd, LoadMenu(GetModuleHandle(NULL), 											MAKEINTRESOURCE(IDR_MENU) ) );			}		}		return 0;			case WM_COMMAND:		switch (LOWORD(wp) )		{		case ID_FILE_EXIT:			PostMessage(g_Hwnd, WM_CLOSE, 0, 0);			break;		case ID_PAUSE_GAME:			if (g_GameState == GAME_RUNNING)			{				g_GameState = GAME_PAUSED;				glViewport(0, 0, WIN_WIDTH, WIN_HEIGHT / 2);			}			else			{				g_GameState = GAME_RUNNING;				glViewport(0, 0, WIN_WIDTH, WIN_HEIGHT);			}			break;		case ID_ABOUT:			strcpy(str, "This is the about box");			MessageBox(NULL, str, "Box", MB_OK);			break;		case ID_PLAY_MUSIC:			if (! PlaySound("data\\mmadness.mid", GetModuleHandle(NULL), 				SND_LOOP | SND_FILENAME | SND_ASYNC) )			{				MessageBox(NULL, "Cannot play sound", NULL, MB_OK);			}			break;				}		return 0;	case WM_CLOSE:		DestroyWindow(g_Hwnd);		return 0;					case WM_DESTROY:		wglMakeCurrent(g_Hdc, NULL);		wglDeleteContext(g_Hglrc);		PostQuitMessage(0);		return 0;	}	return DefWindowProc(hwnd, msg, wp, lp);}int WINAPI WinMain(HINSTANCE hinst, HINSTANCE hprev, LPSTR cmdline, int showcmd){	MSG msg;	WNDCLASSEX wc;	wc.cbClsExtra = 0;	wc.cbWndExtra = 0;	wc.cbSize = sizeof(WNDCLASSEX);	wc.hbrBackground = (HBRUSH)GetStockObject(GRAY_BRUSH);	wc.hCursor = LoadCursor(NULL, IDC_ARROW);	wc.hIcon = LoadIcon(hinst, MAKEINTRESOURCE(IDI_EVILBLACKMARBLE) );	wc.hIconSm = LoadIcon(hinst, MAKEINTRESOURCE(IDI_EVILBLACKMARBLE) );	wc.hInstance = hinst;	wc.lpfnWndProc = WndProc;	wc.lpszClassName = WIN_CLASSNAME;	wc.lpszMenuName = MAKEINTRESOURCE(IDR_MENU);	wc.style = CS_VREDRAW | CS_HREDRAW;	if (! RegisterClassEx(&wc) )	{		MessageBox(NULL, "ERROR", NULL, MB_OK);		return 0;	}	g_Hwnd = CreateWindowEx(		NULL,		WIN_CLASSNAME,		WIN_TITLE,		WS_OVERLAPPED | WS_VISIBLE | WS_SYSMENU | WS_MINIMIZEBOX,		CW_USEDEFAULT,		CW_USEDEFAULT,		WIN_WIDTH,		WIN_HEIGHT,		NULL,		NULL,		hinst,		NULL);	if (! g_Hwnd)	{		MessageBox(NULL, "ERROR", NULL, MB_OK);		return 0;	}	ShowWindow(g_Hwnd, showcmd);	while (! g_Done)	{		TranslateMessage(&msg);		DispatchMessage(&msg);		if (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE) )		{			if (msg.message == WM_QUIT)			{				g_Done = true;			}		}			switch (g_GameState)		{		case GAME_RUNNING:			GameLoop();			break;		case GAME_PAUSED:			PausedLoop();			break;		}	}	return msg.message;}  


[edited by - Tac-Tics on January 23, 2003 3:45:09 PM]
*inhales*
.
.
.
BUMP!!

C''mon, someone here knows what I''m rambling about here.

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