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I see!!!
thanx for the clarification.
So there would be no way to clarify that you want to use the cheapest level then? Well, you could, but the cheapest/smallest level would always be 10 levels under neath the best one..... I''m not sure of this is important... I''m just looking at the pros and cons of each method. With the percent method, where 1 = 10% and 10 = 100%, you might not have as much precicion with which level you want.. ie say you have researched 100 levels and you want say the 85th... that''s not an option even though there is a big difference between 80, 90 and 85. with the other method, when you get to any level higher than 10, you start disabling levels as you create new ones... Maybe give the user an option?.... maybe code both and then see which one would be used more often in context?
wait... ok I like your idea better now
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because normally technology becomes obsolete very quickly, there is no need to create level 1 of 100 technology when you can make level 80 for about as cheap. old technology is old technolgy. period. Depending on the curve I use to determine the cost of a technology based on time its been known about, I will increase\decrease the number of level available... That''s all part of the balancing though. Anyway I like your idea, and will most likely implement it.
one other thing I have been thinking about is if it would be feasible to allow the user to give conditional commands. technichally feasible and also feasible to assume that the user will be able to understand it and use it to their advantage.
I was hoping on allowing the user to give commands such as:
go to position x, y
IF you see an enimy unit, avoid it
or:
go to position x, y
IF you are attacked, don''t keep going
I was thinking maybe have a list of events that could happen, ie. the unit sees an enimy unit, the unit is attacked by an enimy unit... etc. and then have a list of actions that the unit could ensue. such a list might include avoid the unit, attack the unit, follow the unit, etc... keep in mind that all actions might not correspond to all events and visa versa....
what do you guys think?
Tazzel3d ~ Dwiel