VC++ Automatic Complete for OpenGL
Hi,
Does anyone know how to get autocomplete to work for opengl.
eg. When you type something like ChangeDisplaySettings( it gives you what parameters are required.
Do certain files need to be loaded or is this not possible.
Thanks a lot
Zeus
possible without any thing in VC++ 7.0 (VC .Net)
but no idea about VC++ 6.0
Ahmed: having a mad soul...<<-TAG: 3-D Architecture Guide->>
but no idea about VC++ 6.0
Ahmed: having a mad soul...<<-TAG: 3-D Architecture Guide->>
Ahmed: having a mad soul...
<<-TAG: 3-D Architecture Guide (Sourceforge)->>
<<-TAG: 3-D Architecture Guide (Sourceforge)->>
I''m guessing visual assist will do the trick for VC6, but I peronally found this program way to intrusive...
| - Project-X - my mega project.. big things comming soon - | - adDeath - an ad blocker I made - | - email me - |
| - Project-X - my mega project.. big things comming soon - | - adDeath - an ad blocker I made - | - email me - |
http://www.levp.de/3d/files/glparam.zip
SImply add it to your project, no need to #include it anywhere. Note that it is not up to data with things like ARB_fragment_program, but most things are there.
http://users.ox.ac.uk/~univ1234
SImply add it to your project, no need to #include it anywhere. Note that it is not up to data with things like ARB_fragment_program, but most things are there.
http://users.ox.ac.uk/~univ1234
It should be enough to just add the headers (gl.h and glu.h) to your project (via Project/Add Files...).
Well, I''ll be dipped. You''re right. Maybe I should have tried before I spouted off 

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