normals definitions in Tutorial 10
Hi,
I have a question about the normals definitions in Tutorial 10 (moving in a 3d world).
All normals are defined as following :
for (....) { //loop begins here
glBegin(GL_TRIANGLES);
glNormal3f( 0.0f, 0.0f, 1.0f);
//vertices
glEnd();
}
So all the triangles have the same normal vector, even the ones which are not facing us, are side on etc... ?
I don' t understand this line, could somebody help me ?
Thanks in advance,
PH.
Edited by - PH-Neutre on 5/7/00 8:13:45 AM
Edited by - PH-Neutre on 5/7/00 8:14:34 AM
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