Hi.
I''m making a 2D game that involves finding the intersection point of two line segments... These line segments are always intersecting, so I can basically just treat them as lines.
I know how to do it when given formulas for lines. I can just solve for one of the variables (x/y), add the equations up, and substitute for the solved variable.... You know?
But how would I apply this theory to my game? Or does anyone know another method?
Thanks
"If you gaze long into an abyss, the abyss will gaze back into you."
- Friedrich Nietzsche (1844-1900)
(my site)
2D Line Intersection Test?
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