I suck so much at 3D modelling its not even funny, and I need some help before I go insane.
I want to try my hand at some detailed weapons modelling, but i'm having hard time getting everything in the model to come together. (I think its my technique that is causing most of the problems.
BTW: In Milkshape 3D I was able to create some pretty good Handguns that where textured, but when I made the jump to max, everything sucked.
Here is the weapon I have been trying to model over and over in 3dsmax (I also tried gmax, to see if it was any easier)
![](http://www.members.shaw.ca/elite-productions/colt.jpg)
I set the image as viewport background (matched bmp, and locked), and then I create a simple box (Something like,9by9by9), converted it to an editable mesh, and moved the verts around to fit the guns shape.
![](http://members.shaw.ca/elite-productions/model1.JPG)
From there, I attempted to create the iron sight at the front (which turned out not to bad
![](smile.gif)
), added a dip to the front of gun by scaling it (Blck area at tip of gun, right below the barrel area.), from there, I think everything went to hell.
I Started to run out of verts to create the proper shape, and all the faces started to look very un-uniform and placed improperly.
To get a better understanding of what I mean take a look at
this
Here is what I would like to know
1) A making a cube, and moving around the verts a good method for creating semi-detailed weapons? If not, whats a better way to go about it?
2)Which areas of the gun should I be creating individually and welding together?
3) What can I improve, (In regards to my modelling technique, and this model in specific) and what are the steps in doing so?
4) How would I go about animating this handgun? ( You don't need to show me, a tutorial link or 2 would do)
Thanks in advance,
Raymondo
[Edit] I cut down the image sizes a little, sorry if they are still too big [/edit]
[edited by - raymondo on January 4, 2003 11:59:30 PM]