differences between OpenGL basecode and NeHe basecode?
i have both and i notice both are coded very differently but is there any other difference besides how the code is written? like is NeHe Basecode more stable/faster or something? or is it just simply coded much nicer and easier to work with?
[edited by - amemorex on January 4, 2003 1:28:50 PM]
Without actually looking into the code and just running the .exe file I get the following differences:
The OpenGL basecode opens an OpenGL window. That''s it.
The Nehe basecode does a little more, showing a few triangles rotating. My guess would be that it''s the OpenGL basecode with some sort of ''demo'' effect build in.
The OpenGL basecode opens an OpenGL window. That''s it.
The Nehe basecode does a little more, showing a few triangles rotating. My guess would be that it''s the OpenGL basecode with some sort of ''demo'' effect build in.
How do I set my laser printer on stun?
I''m not sure of the specific differences, but most likely the OpenGL base code was donated to the site, and the nehe one is by nehe. So, if you''re following the tuts, use the nehe one.
Don''t worry about which is more stable / fast. By the time you need to worry about such things you won''t be using either ''basecode'' anyway - you''ll have written your own in win32API or SDL (probably).
The nehe one is likely to be written with clarity as the main concern - great for learning, probably not so hot on speed. Like I said though, this is unlikely to be an issue for you for a while.
Use whichever you are most comfortable with.
Dan
Don''t worry about which is more stable / fast. By the time you need to worry about such things you won''t be using either ''basecode'' anyway - you''ll have written your own in win32API or SDL (probably).
The nehe one is likely to be written with clarity as the main concern - great for learning, probably not so hot on speed. Like I said though, this is unlikely to be an issue for you for a while.
Use whichever you are most comfortable with.
Dan
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