What book can I use as a reference ?
First at all, I need to thank NeHe that brought me the passion of OpenGL back thanks to his tutorials. Second, while programing I''d like to have a complete reference to OpenGL libs, not the kind that works on examples such as Triangles, Spheres and planes... see what I mean !
Third, I have a tiny problem I can''t resolve: Hardware acceleration. How do I specify that I want to use my 3DFX card ? Cause, for the moment, I''m only using software rendering and it becomes hard to bear while my project grows. I have a fuckin'' damn ATI All-in-Wonder Pro (never buy this creepy shit !) plus a 3DFX Voodoo 2 so my main display adapter is the #!&3?;^@ ATI card. Do I need to write some code to switch adapter ?
Thanks in advance.
--
Computers are not intelligent, they just think they are ...
michaK
--Computers are not intelligent, they just think they are ...michaK
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement