Creating art for RTS
Can somebody tell me how do professionals create 2D graphics for RTS
games (units, buildings, etc.)? Do you use 3DS MAX and then convert it
to flat graphics or do you use photoshop?
Thank you,
Marek Dzikiewicz
yes.
Ok, I''ll expand. It''s whatever works for the current situation. For me (and this is of course assuming I''m a professional) it starts with a sketch on paper. Then I build and texture a model in Max. At this point it is rendered out at the desired angle. And finally, some fine turning in PaintShop and/or Photoshop. Although, I have been known to skip the max step and just work with the sketch in photoshop/paintshop.
Did you have a specific reason for asking? (If I may ask).
___________________________
"It has been a very long time since I’ve ceased to be preoccupied with reality."
-Alfred Hitchcock
Little Raven''s Studio
Ok, I''ll expand. It''s whatever works for the current situation. For me (and this is of course assuming I''m a professional) it starts with a sketch on paper. Then I build and texture a model in Max. At this point it is rendered out at the desired angle. And finally, some fine turning in PaintShop and/or Photoshop. Although, I have been known to skip the max step and just work with the sketch in photoshop/paintshop.
Did you have a specific reason for asking? (If I may ask).
___________________________
"It has been a very long time since I’ve ceased to be preoccupied with reality."
-Alfred Hitchcock
Little Raven''s Studio
___________________________"It has been a very long time since I’ve ceased to be preoccupied with reality."-Alfred HitchcockLittle Raven's Studio
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