Opengl or directx
quote: Original post by jankuchar
Please, answer as quickly as posible.
why?
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"With my feet upon the ground I lose myself between the sounds and open wide to suck it in, I feel it move across my skin. I'm reaching up and reaching out. I'm reaching for the random or what ever will bewilder me, what ever will bewilder me. And following our will and wind we may just go where no one's been. We'll ride the spiral to the end and may just go where no one's been." - Maynard James Keenan
Name: TheBlackJester
Team: Wildfire Studios
Projects
O A.D.
The Last Alliance
[edited by - TheBlackJester on December 11, 2002 4:00:53 PM]
"With my feet upon the ground I lose myself between the sounds and open wide to suck it in, I feel it move across my skin. I'm reaching up and reaching out. I'm reaching for the random or what ever will bewilder me, what ever will bewilder me. And following our will and wind we may just go where no one's been. We'll ride the spiral to the end and may just go where no one's been." - Maynard James Keenan
Name: [email=darkswordtbj@hotmail.com]TheBlackJester[/email]Team: Wildfire Games
Projects O A.D.The Last Alliance
quote: Original post by TheBlackJester
Fellow GDNeters... I''ve been around a little while and I finally understand....
it does look more understandable after the edit.
welcome to gamedev
quote: Original post by jankuchar
OpenGL seems to be better, easier...
I''m not gonna download DX SDK...
It appears that you should use OpenGL instead of DirectX. It depends on you, which one do you like. Both are equally good.
My compiler generates one error message: "does not compile."
quote: Original post by Xori
I still think that page should have something about OpenGL. It makes C++ and DirectX/Direct3D look like the only ways to do anything... or at least so it would seem by the content list at the top.
Too me I always thought that article favoured openGL.
quote: Original post by jankuchar
OpenGL seems to be better, easier
Why? This post will be closed very soon (or so I suspect), however I will say that many people are scared of directx because it "looks" complicated. Once you get into it, you will realize that it is actually much easier than it looks. When you get into more advanced things, you''ll realize that directx is cleaner than openGL.
However, openGL is becomming more like directx, and directx is becomming more like opengl.
You will probably end up using some aspects of directx somewhere down the line (like directinput, directsound, ect.) Too me directx is the natural choice.
¬_¬
quote: Original post by Xori
I still think that page should have something about OpenGL. It makes C++ and DirectX/Direct3D look like the only ways to do anything... or at least so it would seem by the content list at the top.
[EDIT] Weird...it didn't put in my message...I simply stated that neither "OpenGL" nor "Open GL" appeared on that page after a simple text search. Considering the amount of information on OpenGL on this site and NeHe's site, something ought to be done about this.
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And the Phoenix shall rise from the ashes...
--Thunder_Hawk -- ¦þ
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[edited by - Thunder_Hawk on December 11, 2002 7:35:12 PM]
[edited by - Thunder_Hawk on December 11, 2002 7:37:03 PM]
I found Direct3d to be a little confusing at first, but once I started programming in it, and got past the initial details, everything was fine. I find it to be quite clean for the most part. I just make wrappers for everything anyway, so if you do that, it won''t really matter whether or not you use DX or OpenGL.