he wrote the intro, thats it
"There is no dark side of the moon really,
As a matter of fact, its all dark."
Network Game programming book?
"There is no dark side of the moon really,
As a matter of fact, its all dark."
quote:
Original post by SenseiDragon
Just out of curiosity, LostLogic, what was the extent of Andre''s actual contribution to your Multiplayer Game Programming book?
He wrote the "Letter from Andre''" part. He also made some up-front suggestions (good number of illustrations per page, etc, etc.)
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
Author, Strategy Game Programming with Direct X 9 (Not yet released)
LostLogicwww.GamerOutfit.comXBox 360 Community Games Reviews and NewsExisled - 2D/3D Shooter for XBox 360
Hey Lost Logic,
Just thought I''d let you know that I did enjoy your book
It seemed like a nice basic intro to some of multiplayer aspects of game programming. And, I liked that you went over the basic socket stuff. However, I really wish you would''ve focused more on UDP sockets for the rest of the book instead of DPlay, since that''s what everyone seems to really be using for big commercial games. Unfortunately, I haven''t seen anyone give a really good treatment to that topic...at least not both UDP and games in the same place.
Also, just out of curiosity, there''s another book out there by Andrew Mullholland and some other guy about network game programming. Have you or anyone else here picked that up? If so, what did you think of that one?
-John
Just thought I''d let you know that I did enjoy your book
![](smile.gif)
Also, just out of curiosity, there''s another book out there by Andrew Mullholland and some other guy about network game programming. Have you or anyone else here picked that up? If so, what did you think of that one?
-John
- John
Well, I just bought that book, "Multiplayer Game programming" and contrary to the gurus here Im very happy with it. Well, thats because Im a total newbie to DirectX and sockets and networkprogramming (know some c++ though).
To a newbie, this book is great, because the dude has such a relaxed way of explaining things. It gets through even the thickest head.
If you take another look at the reviews at for instance Amazon (I know, I read the whole lot before buying this one), youll see that the negative reviews are mostly written by people who have good knowledge about the subject already, while the good reviews are written by newbies. Youll just have to decide what group you belong to.
The negative part about the book is that he insists on teaching the stuff in both c and c++ in one of the chapters (read 11 of 17 chapters so far). That means youll have to read the explanations of stuff in c and then he converts the stuff to c++. And he forgot to give a good explanation about wParam, lParam, HIWORD, LOWORD in the windows messagehandler. And some code does not compile well, but then again, what book in the game dev series does have bugfree code
There are bugfixes and stuff on the books site, and if you want an answer to something, it usually takes one or two days to get an email-reply from the author, or a couple of hours on the forum.
Personally, considering my level of previous knowledge, Ill give it a 4,5 of 5.
But, if you already know a lot of the stuff covered in the book, I would go for something more advanced, as the others say.
To a newbie, this book is great, because the dude has such a relaxed way of explaining things. It gets through even the thickest head.
If you take another look at the reviews at for instance Amazon (I know, I read the whole lot before buying this one), youll see that the negative reviews are mostly written by people who have good knowledge about the subject already, while the good reviews are written by newbies. Youll just have to decide what group you belong to.
The negative part about the book is that he insists on teaching the stuff in both c and c++ in one of the chapters (read 11 of 17 chapters so far). That means youll have to read the explanations of stuff in c and then he converts the stuff to c++. And he forgot to give a good explanation about wParam, lParam, HIWORD, LOWORD in the windows messagehandler. And some code does not compile well, but then again, what book in the game dev series does have bugfree code
![](smile.gif)
Personally, considering my level of previous knowledge, Ill give it a 4,5 of 5.
But, if you already know a lot of the stuff covered in the book, I would go for something more advanced, as the others say.
------------------------Why of course the people don’t want war. ... That is understood. But after all it is the leaders of the country who determine the policy, and it is always a simple matter to drag the people along, whether it is a democracy, or a fascist dictatorship, or a parliament, or a communist dictatorship ...Voice or no voice, the people can always be brought to the bidding of the leaders. That is easy. All you have to do is to tell them they are being attacked, and denounce the pacifists for lack of patriotism and exposing the country to danger. It works the same in any country. [Herman Goering]
Thanks for the nice comments. ![](smile.gif)
No, I have not read the "other guys" book. So, I can''t comment on it much.
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
Author, Strategy Game Programming with Direct X 9 (Not yet released)
![](smile.gif)
No, I have not read the "other guys" book. So, I can''t comment on it much.
LostLogic
www.lostlogic.com
Author, Multiplayer Game Programming
Author, Strategy Game Programming with Direct X 9 (Not yet released)
LostLogicwww.GamerOutfit.comXBox 360 Community Games Reviews and NewsExisled - 2D/3D Shooter for XBox 360
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