New NPC AI Toolkit
On the off chance that someone here is interested. I thought I''d drop
by and let you know about a modular behavioral toolkit I''ve developed
for Neverwinter Nights. It supports a priority based behavior system,
where dormat behaviors can preempt active behaviors. NPCs can send
and receive internal signals, or messages to a specific NPC or to a
subscription channel. Dynamic bindings can be activated to respond to
the environment through callbacks.
Feel free to read a bit more about it here:
http://www.summermeat.net/memeticai/
There is an active development group working on implementing template
behaviors and improve NPC AI, in general. You can find the forums,
here:
http://nwn.bioware.com/guilds_registry/viewguild.html?gid=1650
(Note: this requires a Neverwinter Nights account.)
Finally, there have been a few articles/tutorials overviewing the
system. You can find them here:
http://nwnbuilders.com/modules.php?
op=modload&name=News&file=index&catid=&topic=11&allstories=1
Feel free to send me a message or email if you have any questions.
William Bull
bbull_qnx.com
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