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how do I setup direct x in visual c++.net?

Started by December 02, 2002 02:39 PM
5 comments, last by kappa the imp 21 years, 11 months ago
can anybody point me to some step to step tuturials on the subject?
www.gdse.com -- Game Dev Search engine.

www.google.com -- Everything, Including Game Dev stuff.

msdn.microsoft.com -- they know how to do DirectX. They want you to use it.
Programmers of the world, UNTIE!
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Hey imp, Is VC++ .net like any other compiler, or is it just for internet programs and apps
-----If you thought I was helpful, rate me down.If you thought I wasn't helpful, rate me down as well.This idiot didn't read my signature and tried to insult me.
vc.net, aka vc7, can compile to native code just as vc6 does.

two advantages of vc7 over vc6 are better optimizer and better c++ standard compliance.
i think you just install directx sdk, and it will be automatically available in your vc.net. after that, start #include-ing and use directx .lib files.

My compiler generates one error message: "does not compile."
VC6 came with the DirectX 3 SDK wich is pretty useless. I have no idea what comes installed with VC7, but you could install the SDK into X:\...\Microsoft Visual Studio\VC7\ so you automaticly overwrite the older libs/includes/etc. That''s what I did with VC6 and it works like a sunshine. Although i am not sure if this works in VC7.

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VC6 comes with DX5 headers and those are really useful.
You don''t even need the SDK.

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