quote:
Original post by Machaira
So you''ve never written a piece of software that had a bug in it? Wow, I''m impressed!
This has to be about the silliest thing I''ve heard in this thread!
Hmm. Your sarcasm is misplaced.
quote:
Original post by Heaven
If there is an exploit, it''s not a player''s fault who uses it but the programmer''s fault who allowed it. Pure and simple. You''re going to ban somebody for doing something you programmed into the game? And after they''re paying monthly for this same bugged game?
We''re not talking about a BETA here, but a bugged retail store-bought game that someone is paying a monthly fee for. Although in my mind when UO first came out it was like we were paying to beta test their game, but I digress.
If, as a programmer/game company, I''ve coded/tested/released a game to the public and an exploit is discovered it''s somehow the player''s fault for using it? If that''s what you''re suggesting, then perhaps THAT''s the truly silly thing in this thread.
Fix the exploit in a patch, and possibly do a restart/refresh of the gameworld. Better yet, do a really quick temp patch that flags any users of the exploit, and when you do the refresh only restart THEIR characters. Heh.
Or better yet, beta test the hell out of your game before making someone pay a monthly fee. I have no qualms about a company that releases their game and bans exploiters but which does NOT charge anyone to play until all the bugs are worked out.
It''s just the fact that you''re paying to debug their game, and then they''re gonna'' ban you or something for doing it? That''s just wrong.
Care.
Florida, USA
RTS Engine in Development
http://www.knology.net/~heaven
Jesus is LORD!