Math/Physics Courses
Hey.
I am in 10th grade, and am currently taking advanced algebra 2 and advanced geometry. i am pretty good at math, and was wondering if there are ANY summer workshops (at, say, Digipenn??) that i can participate in that will really increase my mathemetics and physics knowledge.
Another thing. are there any really good math and physics books? i want one that primarily has to do with 3D and game programming and the like.
Air-Conditioners are like computers. They stop working when you open windows.
There is Physics for Game Developers, but I don''t know how good it is.
You should read the Articles and Resources section carefully. I''m sure that you will learn a lot. There isn''t that much math involved in 3D graphics, and it''s pretty well covered there.
Good luck,
Cédric
You should read the Articles and Resources section carefully. I''m sure that you will learn a lot. There isn''t that much math involved in 3D graphics, and it''s pretty well covered there.
Good luck,
Cédric
Bourg's book ("Physics for Game Developers") might be a decent read for a 10th grader. I'd say its worth the $30 or whatever to see. It ain't great, but its not bad either.
There is another book, "Game Physics" coming out next month, by Dave Eberly. A table of contents is available at www.wild-magic.com. Click the "books" tab at the top. I imagine Dave's book will be more in depth, but also more difficult to actually use. His writing style is less tutorial and more reference-like.
Not sure what digipen has to offer. You might to want to look into the gameinstitute online courses:
https://www.gameinstitute.com/gi/
The courses are cheaper by far than digipen would be, and you can access them from anywhere. Not sure if they'd be too fast paced or not. I know one person who has taken a few of these courses, and found them to be useful and educational. There is a course on Game Mathematics...
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
[edited by - grhodes_at_work on November 23, 2002 4:02:35 PM]
There is another book, "Game Physics" coming out next month, by Dave Eberly. A table of contents is available at www.wild-magic.com. Click the "books" tab at the top. I imagine Dave's book will be more in depth, but also more difficult to actually use. His writing style is less tutorial and more reference-like.
Not sure what digipen has to offer. You might to want to look into the gameinstitute online courses:
https://www.gameinstitute.com/gi/
The courses are cheaper by far than digipen would be, and you can access them from anywhere. Not sure if they'd be too fast paced or not. I know one person who has taken a few of these courses, and found them to be useful and educational. There is a course on Game Mathematics...
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
[edited by - grhodes_at_work on November 23, 2002 4:02:35 PM]
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
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