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Character Animation

Started by April 25, 2000 10:47 AM
2 comments, last by MaxPoly 24 years, 8 months ago
I''m trying to find a good tutorial about implementing character animation in a 3D engine. Could someone please point me in the right direction? Thanks MaxPoly
Here's a link to the Character Animation FAQ:
http://www.flipcode.com/documents/charfaq.html

This might just be what you're looking for. Flipcode.com ran a news story a while back that had a ton of graphics links that appear to be pretty useful. I wouldn't know though. I'm trying to figure out how to develope a 3d engine. I've read tons of articles and stuff, plus I just got a copy of Real-Time Rendering that I'm reading. I'm still pretty stumped on how to get started.

Also, this guy has a section (yet to be written) about skeletal animation.

http://www.scs.ryerson.ca/h2jang/gfx_c.html


~fathom~
content > /dev/null 2>&1

Edited by - fathom on 4/25/00 11:06:25 AM
~fathom~content > /dev/null 2>&1
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Thanks

I''ll take a look. If nothing else it''s a start. There really seems to be a lack of info on this subject. I''ve created a somple 3d game engine and it''s playable. Now I want to add some advanced stuff.

MaxPoly
Ya I agree that there''s a lack of info on the net. Anything I''ve found seems to be on skeleton animation. It seems to be not a good thing to start with, since its pretty advanced (though maybe I''m wrong).

As far as I can tell animation Quake1 style is done by just having multiple models basically. Each frame corresponds to the model in a different position, and they are just played back in sequence.. Quake2 I think interpolates between positions based on framerate so it looks real smooth. Quake3 is doing something really funky--it like splits the model into various parts and thats about all I know.

As a start just try the Quake1 style. Its easy, and it is possible to make a professional product with (well, not nowadays, but it was).

--------------------------I guess this is where most people put a famous quote..."Everything is funnier with monkey''s" - Unknown

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