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Tutorial 6 question

Started by November 20, 2002 09:00 AM
1 comment, last by Tomas123456 21 years, 11 months ago
Hi, I''ve been programming 3d games for several years now, but that has been in BASIC languages. Now I have a question about tutorial 6, not about OpenGL (I think) but something else. In the (new) function LoadGLTextures there is the following line of code: AUX_RGBImageRec *TextureImage[1];// Create Storage Space For The Texture Also there is another new function that returns the same datatype. I have checked MSDN (I use VC++ 6) but there is no documentation on this datatype. Is this OpenGL build in or is there something I missed??
It is declared in glAUX.h
-=Moogle=-
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Ok, thanks

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