OpenGL and Borland C++ Builder
Im using Borland C++ Builder (v5), and I would like to know how I can make my OpenGl app go fullscreen (ie no startbar etc)? What I mean, I dont want 1 source file with all the message handling and stuff, I would still like to use the forms, with drag+drop features.
A Starting point would be in the Examples directory of c++ builder. There you will find a directory names "OpenGl". Choose one of the examples. If you run them, they are in windowed mode. How do you make it go fullscreen??
Thanks in advance.
Your best bet:
Not use the forms. If you are going full screen you should really consider doing a pure Win32 App (ie: no forms).
Many graphics cards have issuses with their acceleration if you run a massive GUI window (what you would be doing, in essence).
Are you overlaying form controls onto an OpenGL window? This is not the greatest idea.
What is your project, perhaps I/we could come up with an even better solution. I am pretty sure that using the forms isn''t the best (or easiest) way of doing things.
ANDREW RUSSELL STUDIOS
Cool Links :: [ GD | TG | MS | NeHe | PA | SA | M&S | TA | LiT | H*R ]
Got Clue? :: [ Start Here! | Google | MSDN | GameDev.net Reference | OGL v D3D | File Formats | Go FAQ yourself ]
Not use the forms. If you are going full screen you should really consider doing a pure Win32 App (ie: no forms).
Many graphics cards have issuses with their acceleration if you run a massive GUI window (what you would be doing, in essence).
Are you overlaying form controls onto an OpenGL window? This is not the greatest idea.
What is your project, perhaps I/we could come up with an even better solution. I am pretty sure that using the forms isn''t the best (or easiest) way of doing things.
Do not meddle in the affairs of moderators, for they are subtle and quick to anger.
ANDREW RUSSELL STUDIOS
Cool Links :: [ GD | TG | MS | NeHe | PA | SA | M&S | TA | LiT | H*R ]
Got Clue? :: [ Start Here! | Google | MSDN | GameDev.net Reference | OGL v D3D | File Formats | Go FAQ yourself ]
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