Hi,
i am looking for papers on the physics involved in snowboarding, or better, on ways to model the boarder<->board<->world interaction, effects of weight shifts and so on.
Information on that topic seems to be hidden very well.I''ve also contacted a snowboard manufactor, but they claim they don''t do any simulation, they just go out with the board and test it in the wild.
If you know any research/whatever papers, please let me know.
Thanks alot.
- Stephan
OpenMountains | Open source snowboard simulation - some day.
Physics of snowboarding?
I don''t know of any specific reference material on snowboarding physics. I imagine live testing is the typical way that snowboard manufacturers work, though some of the richer athletes might have theoretical people working the problem.
I think you could take a lesson from vehicle simulations, and in this case I would imagine you could make a moderately realistic simulation using a simple 1, 2, or 3 degree-of-freedom spring-mass system, with the only mass being the athlete''s body. The spring would tie the mass to the board and would allow for vertical shift relative to the board and also horizontal shift forward/back and left/right relative to the center of the board. Essentially, you''d be modeling the athlete''s legs as though they were simple springs. You could approximate the reaction of the athlete''s body to arm motion, perhaps without really simulating that.
Hope that sparks some discussion at least. Sorry I can''t really look at this in detail.
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
I think you could take a lesson from vehicle simulations, and in this case I would imagine you could make a moderately realistic simulation using a simple 1, 2, or 3 degree-of-freedom spring-mass system, with the only mass being the athlete''s body. The spring would tie the mass to the board and would allow for vertical shift relative to the board and also horizontal shift forward/back and left/right relative to the center of the board. Essentially, you''d be modeling the athlete''s legs as though they were simple springs. You could approximate the reaction of the athlete''s body to arm motion, perhaps without really simulating that.
Hope that sparks some discussion at least. Sorry I can''t really look at this in detail.
Graham Rhodes
Senior Scientist
Applied Research Associates, Inc.
Graham Rhodes Moderator, Math & Physics forum @ gamedev.net
Ive got one for ya?
where can i find sone info on how they design ski resorts?
where can i find sone info on how they design ski resorts?
quote:
Original post by Mike Rust
Ive got one for ya?
where can i find sone info on how they design ski resorts?
I am sure that what you say is great, though, i don''t understand what you mean.
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What have you got? Who designs ski resorts? I''ve to admit that my english is rather poor, so i really don''t get it.
- Stephan
OpenMountains | Open source snowboard simulation - some day.
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