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Car game AI?
My Website: ai-junkie.com | My Books: 'Programming Game AI by Example' & 'AI Techniques for Game Programming'
Aw, go stick it up your Google!
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
RIPPL Sports - NFL Statistical Analysis and Prediction System
Dave Mark - President and Lead Designer
Intrinsic Algorithm - "Reducing the world to mathematical equations!"
RIPPL Sports - NFL Statistical Analysis and Prediction System
Dave Mark - President and Lead Designer of Intrinsic Algorithm LLC
Professional consultant on game AI, mathematical modeling, simulation modeling
Co-founder and 10 year advisor of the GDC AI Summit
Author of the book, Behavioral Mathematics for Game AI
Blogs I write:
IA News - What's happening at IA | IA on AI - AI news and notes | Post-Play'em - Observations on AI of games I play
"Reducing the world to mathematical equations!"
quote: Original post by henksgu
What is the best car game AI? Is it to set Waypoints or what? Please help me!!!
I wonder how well fuzzy logic might work. It may actually be easier to implement than waypoints/trajectories. I will have to experiment with this because you have made me curious.
I think fuzzy logic could work very well.
Also, just to throw in another technique, Colin Mcrae Rally 2 (and probably 3) uses neural nets to get the cars to follow the racing line.
ai-junkie.com
Also, just to throw in another technique, Colin Mcrae Rally 2 (and probably 3) uses neural nets to get the cars to follow the racing line.
ai-junkie.com
My Website: ai-junkie.com | My Books: 'Programming Game AI by Example' & 'AI Techniques for Game Programming'
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