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Anime style action sequences?

Started by October 31, 2002 01:01 PM
4 comments, last by tls284 22 years, 3 months ago
Hi everyone! Please bear with me because I''m not sure what the term is for what I''m trying to do.. I''m working on a 2D RPG, and during battles, when a chracter attacks/dies/etc, I''m planning on having a dialog box pop up on the top of the screen, showing their portrait and some text. You can see what it currently looks like here: Right now I''m just using a foreground and background images, and the foreground scrolls in a loop overtop of the background: My issue is that it looks rather stupid in its current form. I guess I was trying to mimic something I saw in an anime action sequence - where they split the screen into three horizonal rows showing different things in each.. Anyone have a suggestion or interesting ideas that could be implemented? Thanks! Ty
Try giving the lines a different shape, possibly tapered at one end, to give them more of an effect of moving quickly.

Try it at varying speeds until you come up with a good balance.

Maybe slowly moving their portraits forward or backward as they are making their comments might make it a little more, uh what''s the word, theatrical, I guess.
It's not what you're taught, it's what you learn.
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I don''t quite following you. Let me clarify this:

You want to make a dialog box showing a character''s face and his/her dialog, but you don''t know the best way to do it?

quote:

Right now I''m just using a foreground and background images, and the foreground scrolls in a loop overtop of the background:



what do you mean by this? is this inside the dialog box, or the overall screen of the game? If I look at your game, I think you are trying to make some animation inside the dialog box. so...are you asking about the animation or the dialog box?

quote:

...into three horizonal rows showing different things in each..


What are the different things? Battle, Dialog, and Menu?


Anyway, I can''t give you my answer since I don''t understand your issue entirely. But, I got a suggestion.

I think the background of the dialog box (those horizontal bars) does not fit properly with text. The text is horizontal, and the bars are also horizontal. I think it''s much better if you make them vertical or using some other effects, but not horizontal. Or, make the bars thinner, they are too thick for small text like that.


My compiler generates one error message: "does not compile."
My compiler generates one error message: "does not compile."
hehe, I''m really sorry that was very vague!

I''m gonna go with something like this, only faster:

That looks cool.
It's not what you're taught, it's what you learn.
Looks very cool and enjoyable. The idea of the "dialog" sounds perfect too. I've seen that in a few games, it it usually works beautifully. You should have some kinda of really special animation for the coolest moves/specials in the game, to spice it up.

[edited by - aggregate on October 31, 2002 5:19:55 PM]

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