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euler - angle axis and back

Started by October 30, 2002 10:20 PM
4 comments, last by RPGman 22 years, 3 months ago
How do I convert a set of Euler rotations to Angle Axis and back again? I've checked Google many times, searched everywhere the best I could, but I could find nothing :-/ Thanks in advance! [edited by - rpgman on October 30, 2002 11:24:40 PM]
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Try searching for quarterions or however you spell it.
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I did. I searched for every possible related topic. Maybe I just have bad luck :-/
--------------------------------------------------------------If it sounds like a good idea, do it. It is much harder to get permission than it is to apologize.
So no one knows how to do this? :-/
--------------------------------------------------------------If it sounds like a good idea, do it. It is much harder to get permission than it is to apologize.
There''s an entire article on gamedev on how to do quaternions. It''s not that hard. I have a class that handles it, but I haven''t touched it in forever. I''d send it to you, but I''m not really quite sure where it is right now either. Just follow the directions in the article.


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I can do quatranions, but not what I want to do. I am using quatranions and angle axis to rotate my objects, but I want the user to view the rotations in Euler form.
--------------------------------------------------------------If it sounds like a good idea, do it. It is much harder to get permission than it is to apologize.

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