Games of probability and luck
Hi there!
I''m trying to make a game where people will have bonus if the have certainly items, just like you hava to buy a match to suceed in making fire, or else you will have to scratch some sticks.
I was thinking about using an bunch of variable (or classes) that modify in a certain way a multiplier in a one-to-one combat. Anyone else tried such a thing?
Thanks,
Muanis
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