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[Request for help] Texture mapping a subdivided icosahedron

Started by September 27, 2002 04:55 AM
21 comments, last by IainC 22 years, 5 months ago
Enigma,

My solution was to count the number of faces used for a given level of subdivision, and thus be able to tell when I was outputing a face if it lay on the seam; I think it''s slightly cheaper than yours, but still a fairly ugly hack

Anyway, all sorted now! The pic below shows the final sphere with two different LODs - you can see the texture maps perfectly on both.

Thanks for all your help - I owe you a pint if you''re ever in Southampton

[size="2"]www.coldcity.com code, art, life
You''re not going to believe this but...
I''m just about to start my third year at university in.. you guessed it, Southampton!

Enigma
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LOL! Damn, the UK''s a small place :D

I''m on the Isle Of Skye just now but soon moving to Southampton to be with my GF - and that drink will be there if you want it )

The reason I said Southampton instead of Skye is cos your average person has more chance of turning up in the former!

[size="2"]www.coldcity.com code, art, life

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