
VSync
How can i disable VSync in a program that is using OpenGL ?
I think swapbuffers or endscene does wait for it but
i want to disable it. I can do this in any way ?
moromete
PS. I would love to search for an older post about this subject
but the search system kindly replyed : The system is not
functioning

There was a example on this at www.steinsoft.ner but it seems to be removed.
Here is a code that disables vsync from the steinsoft site:
You can simply use this three functions.
At first call InitVSync() and then the another funcs.
PM
Here is a code that disables vsync from the steinsoft site:
include //for wglGetProcAddress(..)#include <GL\gl.h> //for glGetString(..)#include <string.h> //for strstr(..)//function pointer typdefstypedef void (APIENTRY *PFNWGLEXTSWAPCONTROLPROC) (int);typedef int (*PFNWGLEXTGETSWAPINTERVALPROC) (void);//declare functionsPFNWGLEXTSWAPCONTROLPROC wglSwapIntervalEXT = NULL;PFNWGLEXTGETSWAPINTERVALPROC wglGetSwapIntervalEXT = NULL;//init VSync funcvoid InitVSync(){ //get extensions of graphics card char* extensions = (char*)glGetString(GL_EXTENSIONS); //is WGL_EXT_swap_control in the string? VSync switch possible? if (strstr(extensions,"WGL_EXT_swap_control")) { //get address''s of both functions and save them wglSwapIntervalEXT = (PFNWGLEXTSWAPCONTROLPROC) wglGetProcAddress("wglSwapIntervalEXT"); wglGetSwapIntervalEXT = (PFNWGLEXTGETSWAPINTERVALPROC) wglGetProcAddress("wglGetSwapIntervalEXT"); }} bool VSyncEnabled(){ //if interval is positif, it is not 0 so enabled return (wglGetSwapIntervalEXT() > 0);}void SetVSyncState(bool enable){ if (enable) wglSwapIntervalEXT(1); //set interval to 1 -> enable else wglSwapIntervalEXT(0); //disable}
You can simply use this three functions.
At first call InitVSync() and then the another funcs.
PM
PM Times change...
Excuse my poor english!
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement
Recommended Tutorials
Advertisement