Suefaces ??
Hi
I got some problems to understand the order of points in surfaces. Example:
float Surface[3][3][3] = {{{Point1},{Point2},{Point3}},
{{Point4},{Point5},{Point6}},
{{Point7},{Point8},{Point9}}};
Which points are connected with each other. I tried lots of different ways but it always looked wierd and i didn''t understand why it is looking the way it does.
Can somebody please give me an answer.
BIG THX
arkansas
Have you tried using 1D Array?
OpenGL has a special way to read array(i''m not exactly sure how). But it is a good idea to keep your array 1D (unless you know how openGL reads your array.
OpenGL has a special way to read array(i''m not exactly sure how). But it is a good idea to keep your array 1D (unless you know how openGL reads your array.
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