The book was probably, "Programmers at Work" by Susan Lammers. This interviewed the designer, Toru Iwatani.
A copy of the interview, which forms the relevant part of the book, can be found at http://retrogamer.merseyworld.com/iwatani.htm.
Cheers,
John
John Reynolds
Creative Asylum Ltd
www.creative-asylum.com
PACMAN AI
Great link. Very interesting to see how the game ideas evolved. Also this is pretty fascinating:
I hope to go to Japan one day. It must be quite an experience.
ai-junkie.com
quote: IWATANI: Right now. I''m getting away from the design process and am more involved in administration. That''s nice, because I can have my staff do things I don''t like to do very much and avoid the frustrations I had before. Also I''m able to do the things I want to do - no one tells me not to, and that''s very comfortable
I hope to go to Japan one day. It must be quite an experience.
ai-junkie.com
My Website: ai-junkie.com | My Books: 'Programming Game AI by Example' & 'AI Techniques for Game Programming'
Hmmm... quite a few interesting links there :D
Thanx again John.
To think all this started because of silly binary trees
I think I'm gonna enjoy living on the GDNet forums.
PS. nice site fup.
[edited by - o_Silver_Serpent_o on September 29, 2002 7:57:05 AM]
Thanx again John.
To think all this started because of silly binary trees
I think I'm gonna enjoy living on the GDNet forums.
PS. nice site fup.
[edited by - o_Silver_Serpent_o on September 29, 2002 7:57:05 AM]
--------------Silver_Serpent
quote: Original post by smilydon
Is it correct that:
- Pacman and the ghost move with the same speed.
as i remember, the ghosts were faster, but pac man could corner quicker. and of course, the ghosts slow down in the tunnels. don''t hold me to this, though. haven''t played in years.
cyn
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