Finding Texture Coordinates
Currently I am programming a computer game that will use a BSP tree. I can currently make the bsp tree, and handle triangle splits. The only only problem im having is finding the texture coodinates for the new triangles that I create when a plane splits a triangle. I have the original triangles vertices and texture coordinates, and I have the new triangles vertices, how do I calculate the new texture coordinates?
Go on an Intense Rampage
Go on an Intense Rampage
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